new desc the ball just nonstop grows input ended doesnt even start ???
old desc I'm making a script that charges a beam when a button is pressed and held and then fired once the button is let go with filtering enabled and remote events. The script works but the InputBegan and InputEnded is super buggy and I now i need help with either fixing this or finding a new way to execute the script
sorry its kinda rushed
local script in startercharacterscripts (fires the event)
local uis = game:GetService("UserInputService")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local plr = game.Players.LocalPlayer
local char = plr.Character
local urFolder = ReplicatedStorage:WaitForChild(plr.Name)
local isKameCharging = urFolder:WaitForChild("IsKameCharging")
local kamehamehaEvent = ReplicatedStorage.Events:WaitForChild("KamehamehaEvent")
local SSJscript = script.Parent:WaitForChild("SSJ")
local isBeamFired = urFolder:WaitForChild("IsBeamFired")
local debounce = false
local cooldown = 6
local function kameFiring()
if isKameCharging.Value == false and isBeamFired.Value == false then
kamehamehaEvent:FireServer()
end
end
uis.InputBegan:connect(function(input, inputProcessed)
if debounce == false then debounce = true
if inputProcessed == false and input.KeyCode == Enum.KeyCode.Z then
print("hi")
kameFiring()
wait(cooldown)
return
end
debounce = false
end
end)
script that receives the event (serverscriptservice)
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local kamehamehaEvent = Instance.new("RemoteEvent", ReplicatedStorage.Events)
kamehamehaEvent.Name = "KamehamehaEvent"
local uis = game:GetService("UserInputService")
ready = true
local function onKameCharged(plr)
print("mmm")
local char = plr.Character
local urFolder = ReplicatedStorage:WaitForChild(plr.Name)
local isKameCharging = urFolder:WaitForChild("IsKameCharging")
local SSJscript = char:WaitForChild("SSJ")
local isBeamFired = urFolder:WaitForChild("IsBeamFired")
local humanoid = char:WaitForChild("Humanoid")
if isKameCharging.Value == false and isBeamFired.Value == false and ready then
isKameCharging.Value = true
print("z pressed, kamehameha isnt charging nor firing")
SSJscript.Disabled = true
humanoid.WalkSpeed = 0
humanoid.JumpPower = 0
local anim = Instance.new("Animation")
anim.AnimationId = "http://roblox.com/asset/?id=1274860761"
local animTrack = humanoid:LoadAnimation(anim)
animTrack:Play()
ready = false
wait(.6)
local chargePart = Instance.new("Part")
chargePart.Parent = char
chargePart.Anchored = true
chargePart.CanCollide = false
chargePart.Transparency = 0
chargePart.formFactor = "Symmetric"
chargePart.Size = Vector3.new(1.25, 1.25, 1.25)
chargePart.TopSurface = "Smooth"
chargePart.BottomSurface = "Smooth"
chargePart.Name = "KamehamehaBall"
chargePart.Shape = "Ball"
chargePart.Material = "Neon"
chargePart.CFrame = char.RightHand.CFrame + Vector3.new(-0.6,0,0)
chargePart.BrickColor = BrickColor.new("Cyan")
local outlineCharge = Instance.new("Part")
outlineCharge.Parent = char
outlineCharge.Anchored = true
outlineCharge.CanCollide = false
outlineCharge.Transparency = 0.9
outlineCharge.formFactor = "Symmetric"
outlineCharge.Size = Vector3.new(1.75, 1.75, 1.75)
outlineCharge.TopSurface = "Smooth"
outlineCharge.BottomSurface = "Smooth"
outlineCharge.Name = "KamehamehaBallOutline"
outlineCharge.Shape = "Ball"
outlineCharge.Material = "Neon"
outlineCharge.CFrame = chargePart.CFrame
outlineCharge.BrickColor = BrickColor.new(248,248,248)
script.plrName.Value = plr.Name
script.Script.Disabled = false
ready = true
local debounce = false
local cooldown = 5
uis.InputEnded:connect(function(input, inputProcessed)
if debounce then debounce = true
if inputProcessed == false and input.KeyCode == Enum.KeyCode.Z then
isKameCharging.Value = false
isBeamFired.Value = true
animTrack:Stop()
local fireanim = Instance.new("Animation")
fireanim.AnimationId = "rbxassetid://1243133546"
local fireTrack = humanoid:LoadAnimation(fireanim)
fireTrack:Play()
chargePart.Transparency = 1
outlineCharge.Transparency = 1
wait(.2)
outlineCharge.Transparency = .9
chargePart.Transparency = 0
chargePart.CFrame = char.RightHand.CFrame + Vector3.new(0.6,0,.2)
-- outlineCharge.Parent = chargePart
outlineCharge.CFrame = chargePart.CFrame
wait(.2)
chargePart:Destroy()
outlineCharge:Destroy()
humanoid.WalkSpeed = 16
fireTrack:Stop()
humanoid.JumpPower = 50
local kame = char:WaitForChild("Kamehameha")
kame.Disabled = false
isBeamFired.Value = false
wait(cooldown)
end
debounce = false
end
end)
end
end
kamehamehaEvent.OnServerEvent:connect(onKameCharged)

2 comments
Updated the script, pretty sure i did it wrong can you look it over for me?
for some reason the script plays only one part of the script (the inputended part) is this because I did the debounce wrong? edit: now the ball only grows and it doesnt stop even though its supposed to stop at a certain time or when its disabled..