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COMMUNITY QUESTION

How can I make a bullet go through a part?

Is there any way to make a bullet go through a certain part? Or to let the Player's mouse ignore the certain part?

2 answers

with raycasting,

Mouse.TargetFilter = part

with raycasting, extend the length of the 'ray' so it goes through a wall

Try defining the parts that you dont want it to go through and then removing the bullet when it touches that part

This script will make the bullet go through all the parts except for the part with the name you put

example

local bullet = script.Parent

bullet.Touched:connect(function(hit)
if hit.Parent.Name = "name all parts that you want the bullet to not go through the same" then
bullet:Remove()
else
print("k")

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