If I have an area filled up by a huge invisible non collidable block, how would I detect how many users are inside of that block.
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How do I detect the number of players in a certain area?
1 answer
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EDIT
im going to use magitude to get the amount of players in a radius of 50 studs every 30 seconds
i inserted a part into workspace and placed this script inside it
while true do
local list = game.Players:GetChildren() --makes a list of the current players
local counter = 0
local distance = 50 ----as in 50 studs
for i= 1, #list do
local plyrpos = list[i].Character:WaitForChild("HumanoidRootPart").Position
local centerpos = script.Parent.Position
local testdistance = (plyrpos-centerpos).magnitude--- get magnitude
if testdistance<=distance then
counter= counter+1 ----if they are in the region then add to counter
end
end
print("there are "..counter.." players inside")
count=0
wait(30)
end
here (the green part is 50 studs long). when 3 players are inside 50 stud radius it prints 3 players
here is a test with a single player inside the radius
here the blue sphere is the actual depiction of the region.
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3 comments
Thanks, any way to do this within a circular radius though?
the only way i can think of is using .magnitude. probably make a counter and place a part in the middle, then get the players, and if a player is within say 100 studs then add 1 to the counter, when its done checking the player list then print counter
hope this helps