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What’s the best way to smoothly move parts using filtering enabled?

Asked by 6 years ago

I’ve had little success with filtering enabled so far. Two areas where I have ran into problems are creating a 3rd person mouse locked camera, and creating tons of smooth projectiles. The problem with third person is cframing the humanoidrootpart by detecting mouse delta and then sending the input to the server to CFrame. However, it is not smooth. I have a similar problem with projectiles. My question is: how do people create these smooth CFrame animations with FE? I’ve heard of people ‘predicting’ the actions of the server on the client, but I’m not sure what this means. Can someone share with me the best setup to smooth CFrame and projectiles with FE?

Note: I’m not necessarily asking for code, I just want advice or pages to wiki that address this problem.

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I think you could bind something to renderStepped on the client side and just to Stepped on the server. These are both traits of game:GetService("Runservice")- look up runService on the wiki for a better explanation. Sorry I can't give you more! DropshipPilot 148 — 6y
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Thanks for the idea! For anyone else researching this is a form that has more info on the topic https://devforum.roblox.com/t/what-is-the-best-way-to-replicate-player-movements-to-the-server-or-other-players/69204/3 tkddude2 75 — 6y

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