So, i made a screengui, then textlabel into it, then i put a stringvalue into replicatedstorage, how do i do so the value of stringvalue is the text thats in the textlabel.
COMMUNITY QUESTION
Stringvalue and textlabel problems?
1 answer
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local string = ReplicatedStorage:WaitForChild("StringValueHere")
local textLabel = script.Parent
textLabel.Text = string.Value -- Use .Value to get the actual value.
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1 comment
Can you explain this in more detail you have not included any background information.