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# Stringvalue and textlabel problems?

So, i made a screengui, then textlabel into it, then i put a stringvalue into replicatedstorage, how do i do so the value of stringvalue is the text thats in the textlabel.

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Can you explain this in more detail you have not included any background information. User#5423 -10 — 3y

local ReplicatedStorage = game:GetService("ReplicatedStorage")