So, i made a screengui, then textlabel into it, then i put a stringvalue into replicatedstorage, how do i do so the value of stringvalue is the text thats in the textlabel.
local ReplicatedStorage = game:GetService("ReplicatedStorage") local string = ReplicatedStorage:WaitForChild("StringValueHere") local textLabel = script.Parent textLabel.Text = string.Value -- Use .Value to get the actual value.