when the idle animation is done its suppose to print that is done, but it doesnt, am i using it correctly?
local animation = Instance.new("Animation")
local psuedoanimetrack
local playablity = true
local ape = script.Parent
local animetable ={
idle ="http://www.roblox.com/Asset?ID=1265687850",
run ="http://www.roblox.com/Asset?ID=1265540413"
}
function playdaanime (animName,humanoid)
local anin = animetable[animName]
animation.AnimationId= anin
psuedoanimetrack= humanoid:LoadAnimation(animation)
psuedoanimetrack:Play()
end
wait(10)
while true do
local speed = Vector3.new(ape.HumanoidRootPart.Velocity.X, 0, ape.HumanoidRootPart.Velocity.Z).magnitude
if playablity and speed >.5 then
print("im moving")
playablity = false
playdaanime("run",ape.Humanoid)
psuedoanimetrack.KeyframeReached:connect(function()
print("im done moving")
playablity= true
end)
elseif playablity then
print("im idle")
playablity = false
playdaanime("idle",ape.Humanoid)
psuedoanimetrack.KeyframeReached:connect(function()
print("im done in idle")
playablity= true
end)
end
wait()
end
