This is a AI script, but it attacks other AIs. I was wondering if there was a way to prevent this.
local larm = script.Parent:FindFirstChild("Left Arm")
local rarm = script.Parent:FindFirstChild("Right Arm")
local torso = script.Parent:FindFirstChild("Torso")
function findNearestTorso(pos)
local list = game.Workspace:children()
local torso = nil
local dist = 1000
local temp = nil
local human = nil
local temp2 = nil
for x = 1, #list do
temp2 = list[x]
if (temp2.className == "Model") and (temp2 ~= script.Parent) then
temp = temp2:findFirstChild("Torso")
human = temp2:findFirstChild("Humanoid")
if (temp ~= nil) and (human ~= nil) and (human.Health > 0) and (script.Parent.Zombie.Health > 0)then
if (temp.Position - pos).magnitude < dist then
torso = temp
dist = (temp.Position - pos).magnitude
end
end
end
end
return torso
end
function Hit(hit)
local human = hit.Parent:FindFirstChild("Humanoid")
if human ~= nil then
human.Health = human.Health -0
end
end
larm.Touched:connect(Hit)
rarm.Touched:connect(Hit)
torso.Touched:connect(Hit)
while true do
wait(0.01)
local target = findNearestTorso(script.Parent.Torso.Position)
if target ~= nil then
script.Parent.Zombie.Sit = false
script.Parent.Zombie:MoveTo(target.Position, target)
script.Parent.Head.Moan: Play()
end
end
