in my gui, when the player presses X it destroys the item but after a few times it stops working. i dont know why
local script:
player = game.Players.LocalPlayer
Gui = script.Parent.Parent
Debounce = false
game:GetService('UserInputService').InputBegan:connect(function(Input)
if Input.KeyCode == Enum.KeyCode.X then
if player.Name == workspace.TestTycoon.Owner.Value then
if not Debounce then
Debounce = true
local Event = game.ReplicatedStorage:WaitForChild("PickUp1")
Event:FireServer()
Gui.Visible = false
script.Parent.Parent.Close.LocalScript.Disabled = true
script.Parent.Parent.Move.LocalScript.Disabled = true
script.Parent.Parent.PickUp.LocalScript.Disabled = true
wait(0.5)
player.PlayerGui.TestGui.ClientPlacement.Disabled = false
player.PlayerGui.TestGui.HitboxHandler.Disabled = false
player.PlayerGui.TestGui.LocalScript.Disabled = false
Debounce = false
end
end
end
end)
script:
Event = game:GetService("ReplicatedStorage").PickUp
debounce2 = true
function destroyItem(player)
if debounce2 then
debounce2 = false
for i, v in pairs(script.Parent.TestItems:GetChildren()) do
if v.MouseOver.Value == true then
player.PlayerItems:FindFirstChild(v.Name).Value = player.PlayerItems:FindFirstChild(v.Name).Value + 1
v:Destroy()
print("Item deleted")
wait(0.2)
debounce2 = true
end
end
end
end
Event.OnServerEvent:connect(destroyItem)
