How can I do this without using too much computing power, I just want to know ping.
COMMUNITY QUESTION
Most accurate way of reading ping?
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take a look at game:GetService("RunService"), as well as "tick()" and "Time()" on the roblox wiki.
I’m currently using a remote event that when I fire it I start counting in 1/60th of a second until I receive a confirmation. Is that good?
That is not good, especially for a lot of lagy clients, think about how much strain you're putting on the server and clients from your "rapid-firing"
I would use a remote function but the player can find the ping in the debug stats.
update it once every second or every 2 seconds
I am doing that.