How can I do this without using too much computing power, I just want to know ping.

6 comments

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take a look at game:GetService("RunService"), as well as "tick()" and "Time()" on the roblox wiki.

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I’m currently using a remote event that when I fire it I start counting in 1/60th of a second until I receive a confirmation. Is that good?

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That is not good, especially for a lot of lagy clients, think about how much strain you're putting on the server and clients from your "rapid-firing"

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I would use a remote function but the player can find the ping in the debug stats.

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update it once every second or every 2 seconds

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I am doing that.