Frame1:TweenPosition(UDim2.new(Frame2.Position), "InOut", "Quad", 0.6);
Hi :) For some reason, Frame1 is being sent to {0, 0, 0, 0} and I'm not sure why. Please help!
Frame1:TweenPosition(UDim2.new(Frame2.Position), "InOut", "Quad", 0.6);
Hi :) For some reason, Frame1 is being sent to {0, 0, 0, 0} and I'm not sure why. Please help!
Frame1:TweenPosition(Frame2.Position, "InOut", "Quad", 0.6)
or
local NewPosition = Frame2.Position
Frame1:TweenPosition(NewPosition, "InOut", "Quad", 0.6)
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