I want a script for a giver that gives you a tool from game lighting.
✓ ANSWER ACCEPTED
How do I make a script that give you a tool?
2 answers
✓ Accepted answer
-insert this Script into the block the plater has to touch to obtain the tool -make a model in lighting containing all the tools you want players to have and name it GearPack -If you ever want to change what's in it just change it from the model in lighting. -You don't need to change anything in the script. :D -DON'T FORGET MY +1 :3
local waitTime = 1
local db = true
function GetGear(hit)
if db == true then
db = false
destination = game.Players:GetPlayerFromCharacter(hit.Parent)
destination:WaitForChild("Backpack")
for a, z in pairs(game.Lighting.GearPack:GetChildren()) do
local Gear = tostring(z)
local BackPackGearCopy = game.Lighting.GearPack[Gear]:Clone()
BackPackGearCopy.Parent = destination.Backpack
wait()
end
wait(waitTime)
db = true
else
print("Cooling down!")
end
end
script.Parent.Touched:connect(GetGear)
Why lighting? anyway...
newtool = tool:Clone()
newtool = game.Players.LocalPlayer.Backpack
Put in tool the location of your tool. Has to be local script.
This discussion is preserved as it was. New answers, comments, and votes are closed.
