-- Mobile Task Force / Security Department Chatvoice
--Variables
correctTalk = "RM"
correctTeam = "Mobile Task Force"
--Code Below
game.Players.PlayerAdded:connect(function(player)
player.Chatted:connect(function(msg)
if msg == correctTalk then
if player.Team == correctTeam then
print("MsgDeliverd")
game.Workspace.RM:Play()
print("Everything went fine!")
end
end
end)
end)
-- Made by SpinnyWinny
-- Credit to, OfcPedroo
The script in all its glory. But I got a few questions for you about it
A) How can I make it so the player emits the sound not the game B) Why doesnt it work now ;-;

3 comments
O woops XD Thanks again PS. I gave you an alphabetical answer to your question!
Yeah, I had to remove it, moderators were trying to take off my question because there wasn't any questions, so i deleted the question, but thanks anyways!
Btw I answered you in the other question you had (anti leaking) or what what its name