It says NoOfItems is a nil value? Btw this is Tuneable's placement script but changed to fit my game
local script:
local function initiatePlacement(itemName)
script.Parent.HitboxHandler.Disabled = true
placementEnabled = true
NoOfItems = player.PlayerItems:FindFirstChild(itemName)
game:GetService("UserInputService").InputBegan:connect(function(input)
if input.KeyCode == Enum.KeyCode.X then
cancelPlacement()
end
end)
if NoOfItems.Value <= 0 then
cancelPlacement()
player.PlayerItems.PreviousItem.Value = ''
end
cancelPlacement()
dummyModel = GameItems[itemName]:Clone()
currentItemName = itemName
for _, object in pairs(dummyModel:GetChildren()) do
if (object:IsA("BasePart")) then
object.CanCollide = false
end
end
dummyModel.Parent = workspace
local signal = plane:enable(dummyModel)
signal:connect(function(location, _)
game:GetService("ReplicatedStorage").PlaceItem:FireServer(currentItemName, location)
player.PlayerItems.PreviousItem.Value = itemName
if NoOfItems.Value <= 0 then
cancelPlacement()
end
end)
end
game:GetService("ReplicatedStorage").MoveItem.OnClientEvent:connect(function(player)
print('Recieved')
print(game.Players.LocalPlayer.PlayerItems.PreviousItem.Value)
initiatePlacement(GameItems:FindFirstChild(game.Players.LocalPlayer.PlayerItems.PreviousItem.Value))
end)
PlayerItems is a folder with a list of number values each value has a different name PreviousItem is string value
Output:
Recieved
BasicFurnace
16:50:46.975 - Players.therealae.PlayerGui.TestGui.ClientPlacement:46: attempt to index upvalue 'NoOfItems' (a nil value)
16:50:46.975 - Stack Begin
16:50:46.983 - Script 'Players.therealae.PlayerGui.TestGui.ClientPlacement', Line 12 - upvalue initiatePlacement
16:50:46.984 - Script 'Players.therealae.PlayerGui.TestGui.ClientPlacement', Line 38
16:50:46.985 - Stack End

2 comments
What class is NoOfItems? Are you sure it is a value class? Print the classname of it to make sure.
when i print it says NumberValue