How could you make it so every time you kill someone they clone into you?
✓ ANSWER ACCEPTED
Cloning someone to look like you when you kill them?
1 answer
✓ Accepted answer
Players = Game:GetService("Players")
Players.PlayerAdded:connect(function(Player)
Player.CharacterAdded:connect(function(Character)
local Humanoid = Character:WaitForChild("Humanoid")
Humanoid.Died:connect(function()
if Humanoid:FindFirstChild("creator") ~= nil then -- Checks for Killed person
local Killer = Humanoid.creator.Value -- Gets Killer
local clone = Killer:Clone()
clone.Parent = game.ReplicatedStorage
repeat wait() until Player.Character
Player.Character:Destroy()
local backClone = game.ReplicatedStorage.[Player]:Clone()
backClone.Parent = Player.Character
end
end)
end)
end)
If something works, it would be this xD.
If it does, then please mark as the answer!
As always, good scripting!
6 comments
0
Where do I put this?
0
In a Script.
0
I meant does it go in Workspace (or not)?
0
Yes, workspace is ok.
0
Will an NPC clone into you if it is killed (I want that to be a no if it is a yes)
0
Hmmm... I'm not sure, but I think it won't... Try, anyways.
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1 comment
Damn, that's a hard question...