Is there a way to generate something randomly with one outcome being more probable than the other? For example, could I have one map having an 80% chance of happening, another map having a 19% chance of loading, and another one having a 1% chance of loading?
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Generate randomly with probability?
1 answer
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local chances = {
['variable1'] = 70,
['variable2'] = 20,
['variable3'] = 10,
-- [variable] = chance integer
}
local results = {}
table.foreach(chances, function(key, value)
for i = 1, value do
table.insert(results, key)
print(key)
end
end)
local random = math.random(#results)
print(random)
print(results[random])
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0
Thank you! Sorry for my ignorance on the basic functions of ROBLOX Lua, just getting started!
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num = math.random(1,10) if num < 8 then map1 elseif num >=8 then map2 etc etc