Yeah I'm not sure why this is..maybe a character needs to be present?
But idk..if definitely played games where this has been the case. What am I doing wrong?
Yeah I'm not sure why this is..maybe a character needs to be present?
But idk..if definitely played games where this has been the case. What am I doing wrong?
You could set CharacterAutoLoads to true then make a StarterCharacterScript that just does
script.Parent:Destroy()
Any other suggestions?
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Nice man, that worked. However, it drops character accessories into workspace. Also, when the player clicks the gui, it spawns them in. So destroying it will still be okay?
If you use LoadCharacter() then sure