Scripting HelpersARCHIVE
A little piece of Roblox history. Preserved for everyone, one question at a time.Read about the archive →
✓ ANSWER ACCEPTED

How can you access to see if a player is Builder Club or not?

I wanted to have a special area just for builder club. But I don't know hot to check if they are.

2 answers

✓ Accepted answer

I'll help ya, NewRobloxhighschool!

So, I'll give an example there down.

function code()
	--code goes here
	print("code!")
end



--when a player is added, get the player.
game.Players.PlayerAdded:connect(function(p)
	--the actual part that you want, where it checks if player has builder's club.
	if p.MembershipType == Enum.MembershipType.BuildersClub then
		function code()

--But i'll also add to obc and tbc, so

	elseif p.MembershipType == Enum.MembershipType.TurboBuildersClub then
		function code()

	elseif p.MembershipType == Enum.MembershipType.OutrageousBuildersClub then
		function code()

--but if player hasn't builders club, then do nothing
--actually this last part isn't necessary and you could just remove! XD
	elseif p.MembershipType == Enum.MembershipType.None then

	end
end)

3 comments

0

If this works (and I'm sure it works, because it's tested), please mark as the correct answer! :D

0

d'aw, you sniped me. good job, though.

0

xD thx ;)

This is easy!

Every Player object has a property called "Membership Type" that denotes what level of membership a player has.

If this area features a touch door, you'd likely want to use :GetPlayerFromCharacter() to find the player, and then .MembershipType to go from there.

You'll have to use a MembershipType Enum though when checking it with logic statements like "if/then".

Search for "membershipType" on this page under "properties", and click on it: http://wiki.roblox.com/index.php?title=API:Class/Player

Also, looking through the Class Reference on the Wiki will show you tons of stuff you can do with Roblox objects you might not have originally thought possible. I recommend doing some exploring!

Hope this helped!

This discussion is preserved as it was. New answers, comments, and votes are closed.