I've looked around on this site and come across this code.
local uis = game:GetService("UserInputService") local inCombat = false local keys = {}
uis.InputBegan:connect(function(key)
table.insert(keys, {key, tick()})
if tick() - keys[#keys - 2][2] < 1 then
if keys[#keys - 2][1].KeyCode == Enum.KeyCode.E then
if keys[#keys - 1][1].KeyCode == Enum.KeyCode.E then
if keys[#keys][1].KeyCode == Enum.KeyCode.Q then
end
end
end
end
end)
I don't really know how to evaluate and use tables right now. But, is there a better way to code this without the use of tables?

1 comment
easiest way i know at the moment