`function ChooseRandomPlayer()
local GamePlayers = game.Players:GetChildren()
local ChosenPlayer = GamePlayers[math.random(1, #GamePlayers)] -- The "#" just means the number of things inside that model.
if ChosenPlayer then
local player1 = ChosenPlayer
local ChosenPlayer2 = GamePlayers[math.random(1, #GamePlayers)]
if player1 == ChosenPlayer2 then
local ChosenPlayer3 = GamePlayers[math.random(1, #GamePlayers)]
if player1 == ChosenPlayer3 then
local ChosenPlayer4 = GamePlayers[math.random(1, #GamePlayers)]
if player1 == ChosenPlayer4 then
local ChosenPlayer5 = GamePlayers[math.random( > 1,#GamePlayers)]
return ChosenPlayer5,ChosenPlayer --
else
return ChosenPlayer4,ChosenPlayer
end
else
return ChosenPlayer3,ChosenPlayer
end
else
return ChosenPlayer2,ChosenPlayer
end
end
end`
At the moment I have the script..
- Find one random player and then find another
- Check to see if it is the same player
- If it is the same player, then check again. If it isn't, return the two players and end.
- This cycle repeats 4 more times, considering it is unlikely to find the same player 6 total times...
I feel as if I am being silly in my methods of doing this. Surely there is another, simpler way to find two different random players?
