So here's a script that's supposed to on join make the player's walkspeed = 0 (frozen) but it's not working. Please help!
game.Players.PlayerAdded:connect(function(player)
player.CharacterAdded:connect(function(character)
character.Humanoid.Walkspeed=0
end)
end)

1 comment
I just realised I mispelled the WalkSpeed property, ignore my post, sorry!