The gun i made only works in studio and ive put it in both a script and localscript an they both work, but not in the server test.
local tool = script.Parent
local player = game:GetService("Players").LocalPlayer
local Ammo = script.Parent:WaitForChild("Ammo")
HoldAnimation = script.Parent.HoldAnim
tool.Equipped:connect(function(mouse)
print("Tool equipped!")
mouse.Button1Down:connect(function()
if Ammo.Value >= 1 then
print("Mouse pressed!")
Ammo.Value = Ammo.Value - 1
print(Ammo.Value)
script.Parent.Handle.Fire:Play()
local ray = Ray.new(tool.Handle.CFrame.p, (mouse.Hit.p - tool.Handle.CFrame.p).unit * 300)
local part, position = workspace:FindPartOnRay(ray, player.Character, false, true)
local beam = Instance.new("Part", workspace)
beam.BrickColor = BrickColor.new("Bright red")
beam.FormFactor = "Custom"
beam.Material = "Neon"
beam.Transparency = 0.5
beam.Anchored = true
beam.Locked = true
beam.CanCollide = false
local distance = (tool.Handle.CFrame.p - position).magnitude
beam.Size = Vector3.new(0.3, 0.3, distance)
beam.CFrame = CFrame.new(tool.Handle.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
game:GetService("Debris"):AddItem(beam, 0.1)
if part then
local humanoid = part.Parent:FindFirstChild("Humanoid")
if not humanoid then
humanoid = part.Parent.Parent:FindFirstChild("Humanoid")
end
if humanoid then
humanoid:TakeDamage(10)
end
end
end
end)
end)
local Player = game.Players.LocalPlayer
local action_reload = false
Mouse = Player:GetMouse()
Mouse.KeyDown:connect(function(Key)
if(Key:lower() == "r") and Ammo.Value < 7 and action_reload == false then
action_reload = true
script.Parent.Handle.Reload:Play()
wait(2)
Ammo.Value = 7
print(Ammo.Value)
action_reload = false
end
end)
