I have had this bug for 3-4 days now and I keep pushing it back hoping one day it will pop into my head on how to fix it, but I cant. So I have come here!

I have a gun script and I am trying to make it so when it hits a players armor of something it still damages them, and ive thought of using a ray cast ignore and that is what I am trying right now but there has to be other ways also right?

Like this has to be over complicated just to damage a player when the armor is hit.

Like a Stormtrooper has a full helmet, so if he gets hit in the head it stops the bullet so they are immune to head shots. I dont want this.

But here are the scripts, theses are just some chunks of code out of the whole thing.

This is the local script

function RayCast(Start,Direction,Range,Ignore)
	local Hit,EndPos = game.Workspace:FindPartOnRay(Ray.new(Start,Direction*Range),Ignore)
	if Hit then
		if (Hit.Transparency > 0.75
			or Hit.Name == "Handle"
			or Hit.Name == "Effect"
			or Hit.Name == "Bullet"
			or Hit.Name == "Laser"
			or string.lower(Hit.Name) == "water"
			or Hit.Name == "Rail"
			or Hit.Name == "Arrow"
			or (Hit.Parent:FindFirstChild("Humanoid") and Hit.Parent.Humanoid.Health == 0)
			or (Hit.Parent:FindFirstChild("Humanoid") and Hit.Parent:FindFirstChild("TEAM") and TEAM and Hit.Parent.TEAM.Value == TEAM.Value))
			or (Hit.Parent:FindFirstChild("Humanoid") and PiercedHumanoid[Hit.Parent.Humanoid]) then
			Hit,EndPos = RayCast(EndPos+(Direction*.01),Direction,Range-((Start-EndPos).magnitude),Ignore)
		end
	end
	return Hit,EndPos
end

There is the ray for the local script now here is the damage portion

		local Hit,EndPos = RayCast(Start,Direction,5000,Character)
		if not Module.ExplosiveEnabled then
			if Hit and Hit.Parent then
				local TargetHumanoid = Hit.Parent:FindFirstChild("Humanoid")
				local TargetTorso = Hit.Parent:FindFirstChild("UpperTorso")
				--local TargetTEAM = Hit.Parent:FindFirstChild("TEAM")
				if TargetHumanoid and TargetHumanoid.Health > 0 and TargetTorso then
					--if TargetTEAM and TargetTEAM.Value ~= TEAM.Value then
						InflictTarget:FireServer(TargetHumanoid,
												TargetTorso,
												(Hit.Name == "Head" and Module.HeadshotEnabled) and Module.BaseDamage * Module.HeadshotDamageMultiplier or Module.BaseDamage,
												Direction,
												Module.Knockback,
												Module.Lifesteal,
												Module.FlamingBullet)
						PiercedHumanoid[TargetHumanoid] = true
					--end
				else
					PierceAvailable = 0
				end
			end

That fires the server and here is the server side damage script

InflictTarget.OnServerEvent:connect(function(Player,TargetHumanoid,TargetTorso,Damage,Direction,Knockback,Lifesteal,FlamingBullet)
	if Player and TargetHumanoid and TargetHumanoid.Health ~= 0 and TargetTorso then
		while TargetHumanoid:FindFirstChild("creator") do
			TargetHumanoid.creator:Destroy()
		end
		local creator = Instance.new("ObjectValue",TargetHumanoid)
		creator.Name = "creator"
		creator.Value = Player
		game.Debris:AddItem(creator,5)
		TargetHumanoid:TakeDamage(Damage)
		if TargetHumanoid.Health <= 0 then
			game.ReplicatedStorage.DataFile[Player.Name].AssaultClassKills.Value = game.ReplicatedStorage.DataFile[Player.Name].AssaultClassKills.Value + 1
		end
		if Knockback > 0 then
			TargetTorso.Velocity = Direction * Knockback
		end
		if Lifesteal > 0 and Humanoid and Humanoid.Health ~= 0 then
			Humanoid.Health = Humanoid.Health + (Damage*Lifesteal)
		end
		if FlamingBullet then
			local Debuff = TargetHumanoid.Parent:FindFirstChild("IgniteScript") or script.IgniteScript:Clone()
			Debuff.creator.Value = Player
			Debuff.Disabled = false
			Debuff.Parent = TargetHumanoid.Parent
		end
	end
end)

I know it a ton to take it but I will be so thankful if someone can please help me out. I just cant seem to fix this problem.

Thank you for your time. Merry Christmas!