I need my script, in the end, to be exactly (or as close to) 30 seconds as possible... Here is the part I am talking about:
local thing = game.Workspace.SecondsValue.Value -- This is 30 in a NumValue so I can change it later
for i = 1, thing do
wait(1)
thing = thing - 1
script.Parent.Parent.TextLabel.Text = tostring(thing)
end
