I am trying to clone() a car from ServerStorage and I was informed that I needed to call :MakeJoints() on the clone. I tried doing :Clone():MakeJoints() and that didn't work but it did if I named the model. The problem is that the car spawns every time someone respawns for their character, there will be a lot with the same name, and the car breaks without :MakeJoints(). I thought a good solution would be to name the model a name and have an increasing variable but I can't seem to get that to work.. Does anyone have a solution? Here is the code:
function onSpawned(plr)
local kart = game.ServerStorage["Cart"]:Clone()
kart:MakeJoints()
kart.Parent = game.Workspace
end
function onChanged(prop,plr)
if prop=="Character" then
onSpawned(plr)
end
end
function onAdded(plr)
plr.Changed:connect(function(prop)
onChanged(prop,plr)
end)
end
game.Players.PlayerAdded:connect(onAdded)
