I'm trying to use a datastore that will store whether someone has bought a Dev product for a certain object. Can someone help to make a script to read the datastore? Here is the scripts I'm currently using.
Script to change DataStore in ServerScriptService:
-- Require ModuleScript so we can change player stats
local PlayerStatManager = require(game.ServerStorage.PlayerStatManager)
-- After player joins we'll periodically give the player items
game.Players.PlayerAdded:connect(function(player)
while wait(2) do
PlayerStatManager:ChangeStat(player, "Rangefinder", 1)
end
end)
Module creating the Store in ServerStorage:
-- Setup table that we will return to scripts that require the ModuleScript.
local PlayerStatManager = {}
-- Create variable for the DataStore.
local DataStoreService = game:GetService('DataStoreService')
local playerData = DataStoreService:GetDataStore('PlayerStatManager')
-- Create variable to configure how often the game autosaves the player data.
local AUTOSAVE_INTERVAL = 30
-- Number of times we can retry accessing a DataStore before we give up and create
-- an error.
local DATASTORE_RETRIES = 5
-- Table to hold all of the player information for the current session.
local sessionData = {}
-- Function the other scripts in our game can call to change a player's stats. This
-- function is stored in the returned table so external scripts can use it.
function PlayerStatManager:ChangeStat(player, statName, changeValue)
sessionData[player][statName] = sessionData[player][statName] + changeValue
end
-- Function to retry the passed in function several times. If the passed in function
-- is unable to be run then this function returns false and creates an error.
local function dataStoreRetry(dataStoreFunction)
local tries = 0
local success = true
local data = nil
repeat
tries = tries + 1
success = pcall(function() data = dataStoreFunction() end)
if not success then wait(1) end
until tries == DATASTORE_RETRIES or success
if not success then
error('Could not access DataStore! Warn players that their data might not get saved!')
end
return success, data
end
-- Function to retrieve player's data from the DataStore.
local function getPlayerData(player)
return dataStoreRetry(function()
return playerData:GetAsync(player.UserId)
end)
end
-- Function to save player's data to the DataStore.
local function savePlayerData(player)
if sessionData[player] then
return dataStoreRetry(function()
return playerData:SetAsync(player.UserId, sessionData[player])
end)
end
end
-- Function to add player to the sessionData table. First check if the player has
-- data in the DataStore. If so, we'll use that. If not, we'll add the player to
-- the DataStore.
local function setupPlayerData(player)
local success, data = getPlayerData(player)
if not success then
-- Could not access DataStore, set session data for player to false.
sessionData[player] = false
else
if not data then
-- DataStores are working, but no data for this player
sessionData[player] = {Rangefinder = 0, Experience = 0}
savePlayerData(player)
else
-- DataStores are working and we got data for this player
sessionData[player] = data
end
end
end
-- Function to run in the background to periodically save player's data.
local function autosave()
while wait(AUTOSAVE_INTERVAL) do
for player, data in pairs(sessionData) do
savePlayerData(player)
end
end
end
-- Bind setupPlayerData to PlayerAdded to call it when player joins.
game.Players.PlayerAdded:connect(setupPlayerData)
-- Call savePlayerData on PlayerRemoving to save player data when they leave.
-- Also delete the player from the sessionData, as the player isn't in-game anymore.
game.Players.PlayerRemoving:connect(function(player)
savePlayerData(player)
sessionData[player] = nil
end)
-- Start running autosave function in the background.
spawn(autosave)
-- Return the PlayerStatManager table to external scripts can access it.
return PlayerStatManager

2 comments
You should create a separate data store for dev product sales then use it as a read only data store in terms of gameplay.
https://scriptinghelpers.org/guides/saving-and-loading-data-with-datastores