Basically I'm trying to make this model grow from the ground, but it doesn't collide so it just teleports to top.
local Pos = plr.Character.HumanoidRootPart.Position + Vector3.new(0, -40, 0) + plr.Character.HumanoidRootPart.CFrame.lookVector * 10
for i = 1, 20, 0.1 do
newTycoon:MoveTo(Pos + Vector3.new(0,i,0))
wait(0.01)
end

3 comments
Alsom wait(.01) actually waits about .03. Use wait() instead
I tried that earlier. The problem is CFrame can't do Vector3 You will always get "Unable to cast Vector3 to CoordinateFrame"
just do CFrame.new(Vector3 value)