Ok I'm a bit of a noob here so forgive my ignorance but I have a question...
I have a multi-part model. There's a click detector on the model. When it's clicked it explodes and the parts/model are destroyed That part is working.
Now I'd like to recreate it after a few seconds.
To do this I'm cloning the model prior to the explosion. Then after a wait, I create a model from the clone. .. which works... but "new" instance of the model doesn't respond to the clickdetector. Even though the model has one. So I can't blow up the new one.
Is there something special I need to do to make my MouseClick connect function respond to clicks on the new model that was built from the clone?

1 comment
You need to connect a new event each time you make the clone which included the new clickdetector. Using Destroy() on the existing model as it will also disconnect all events.