Ok, so I am trying to replace the Fire inside of a Handle with a Particle Emitter, but the scripting for normal Particles is different for Particle Emitters, and I don't know much about them.
I think I have this part down:
local fire=sp.Handle:FindFirstChild("Lightning")
if fire~=nil then
fire.Size=NumberSequence.new(0)
fire.Enabled=true
end
But what do I do here?
local fire=sp.Handle:FindFirstChild("Lightning")
if fire~=nil then
fire.Size=(percent*extrasize*0.5)
end
Please help!

2 comments
You could try using the Emit() function for the particle
wiki.roblox.com/index.php?title=API:Class/ParticleEmitter