I'm currently testing a game I'm working on. Loading and saving USED TO work fine. I have a script to save, that will try 3 times in a pcall, and it it fails then it will give up. For whatever reason, now I get "Request was throttled. Try sending fewer requests. Key = {}". If this literally is the case, what the actual heck? I get 60 + numPlayers * 10 Gets and sets don't I? EDIT: The Values that load are of the same as when it used to work.
local tries = 0
local success = false
repeat
tries = tries + 1
wait(3)
--success = pcall(function()
ds:SetAsync(rawData, p.UserId)
--end)
until success or tries == 3
At this point I have no idea why this is happening. I'm ripping my hair out.. While writing this, I decided to try and send a singlular request to save. No output, it doesn't save either. If it will help, this is how I compress my data.
Saving:
local rawData = {pl.Tix.Value, pl.Rebirth.Value}
Loading:
if rawData ~= nil then
Tix.Value = rawData[1]
Rebirth.Value = rawData[2]
end

2 comments
Each key can be set once every 6 seconds iirc
That doesnt explain how it's not saving then. If it were working, It should load and save. Even using a singular request doesn't throw an error, but doesnt save.