Questions says it all, basically a view model like in FPS games. Since CFrames aren't my thing(neither is math). How would you do it?
COMMUNITY QUESTION
How do you rotate arms along Y-Axis of mouse?
1 answer
local vec = (mouse.Hit.p-head.Position).unit
local pitch = math.atan2(vec.Y,vec.Z)
Arm.C0 =—[[CFrameOffset]]*CFrame.Angles(0,pitch,0)
Basic trig will do
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