I have this code that makes the head look where the mouse has clicked, but since it cant be anchored (because this is a model that is going to walk around freely). the head just sorta moves away. how do i connect it to the model? (ive tried attachments, hinges, welding,bodyposition and nothing)
local looker = game.Workspace.Gon.cun
local plr = game.Players.LocalPlayer
Mouse = plr:GetMouse()
local Prev_mousehit
local debounce = false
Mouse.Button1Up:connect(function()
debounce = false
end)
Mouse.Button1Down:connect(function()
debounce = true
end)
Mouse.Move:connect(function()
if (debounce == true) then
if Mouse.hit.p ~= Prev_mousehit then
looker.CFrame= CFrame.new(looker.Position, Vector3.new(Mouse.hit.p.X,Mouse.hit.p.Y,Mouse.hit.p.Z))
Prev_mousehit= Mouse.hit.p
end
end
end)
