Hello, im making a touch event where when a player touch the part, it looks in the player's gui to see if a certain value is named the same as the one in the part and if it isn't then it adds a new button but now it adds a new button even if there is the same value
db= false
function handleTouch(otherPart)
local character = otherPart.Parent
local humanoid = character:FindFirstChild('Humanoid')
local player = game.Players:FindFirstChild(character.Name)
local gun = script.Parent.Parent.WepName --this is the first value
if humanoid and db == false then
db = true
local buttons = player.PlayerGui.Weapons.Frame:GetChildren()
for i = 1,#buttons do
if buttons[i].ClassName == "ImageLabel" then
if buttons[i].WepName.Value ~= gun.Value then --here is the part where it looks if it has the same value or not but even when its the same it will clone the button when it should only clone it if it isnt (~=)
local newbutton = player.PlayerGui.Weapons.Frame:FindFirstChild("Button 1"):Clone()
local num = tostring(i)
newbutton.Name = "Button "..num
newbutton.Parent = player.PlayerGui.Weapons.Frame
newbutton.ButtonNumber.Value = num
newbutton.Ammo.Value = 50
newbutton.WepName.Value = gun.Value
newbutton.Number.Text = num
else
buttons[i].Ammo.Value = buttons[i].Ammo.Value + 50
end
script.Parent.Parent.PrimaryPart.Transparency = 0.6
end
end
wait(5)
script.Parent.Parent.PrimaryPart.Transparency = 0
db = false
end
end
script.Parent.Touched:connect(handleTouch)

2 comments
I'm pretty sure it's "=
" not "=", but I don't really know if that matters.nah its "~=" else it gives an error :P