So I created this reduce-damage block kind of script. Animated it sorta and it works but there's a problem. It's made so when I hold the key , it repeats the animation and basically stays up. But when I let go it should stop the animation, destroy it and make me able to walk again. Which works but sometimes it just glitches out and im stuck standing with my arm up not being able to walk. Like the script just left out the InputEnded part completly. I've been trying to solve this for multiple hours without a solution. I really need help guys qq
repeat wait() until game.Players.LocalPlayer.Character
local UIS = game:GetService("UserInputService")
local Player = game.Players.LocalPlayer
local Character = Player.Character
local en = true
local ten = true
UIS.InputBegan:connect(function(input, gameProcessedEvent)
if input.KeyCode == Enum.KeyCode.Z and en == true then
en = false
script.Parent.Parent.Sprint.Disabled = true
Character.Humanoid.WalkSpeed = 0
anim = Instance.new("Animation", Character)
anim.Name = "Raise"
anim.AnimationId = "rbxassetid://01232354549"
loadanim = Character.Humanoid:LoadAnimation(anim)
loadanim:Play()
Character.Humanoid.Health = 200
end
end)
UIS.InputEnded:connect(function(input, gameProcessedEvent)
if input.KeyCode == Enum.KeyCode.Z and ten == true then
ten = false
Character.Humanoid.Health = 100
Character.Humanoid.WalkSpeed = 16
loadanim:Stop()
anim:Remove()
script.Parent.Parent.Sprint.Disabled = false
wait(5)
ten = true
en = true
end
end)
