For example, I want to clone a part every time a character touches a button. There are more than ten parts that are cloned. I want the cloned parts destroyed when parts are more than 5 parts. How do I do that?
✓ ANSWER ACCEPTED
How do I destroy excessive cloned parts if cloned parts are more than 1, 2, 5, etc. parts?
1 answer
✓ Accepted answer
One way to do it would be to store the parts in a table then check how many objects are in that table every time you create a new object.
local itemTable = {}
function cloneObject(object)
local newObject = object:clone()
newObject.Parent = --wherever you need
--[[
more lines specifying the object, etc
--]]
table.insert(itemTable, newObject)
if (#itemTable > number) then
for _, v in ipairs(itemTable) do
v:remove() --or however you want to "destroy" the object
end
end
end
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