Output: 12:05:05.820 - ServerScriptService.SSJScript:31: '}' expected (to close '{' at line 29) near 'Parent'
game is filtering enabled this is a script in serverscriptservice that recieves the event when a localscript in startercharacterscripts fires it.
left out most of it so it won't get leaked only left part that needed fixing
THIS SCRIPT ISNT THE SCRIPT I STARTED WITH WHEN I MADE THIS QUESTION
--//Variables
hatsRemoved = false
local rp = game:GetService("ReplicatedStorage")
local ssjHair = rp:WaitForChild("SSJ1").SSJ
local ssjParticles = rp:WaitForChild("SSJ1").SSJparticles
--local camScript = script.camScript
--//Instances
local anim = Instance.new("Animation")
anim.AnimationId = "http://www.roblox.com/Asset?ID=1226733054"
animTrack = nil
local offanim = Instance.new("Animation")
offanim.AnimationId = "http://www.roblox.com/Asset?ID=1226813026"
--//Events
--local ssjEvent = rp:WaitForChild("SSJEvent")
--local offEvent = rp:WaitForChild("SSJOffEvent")
local ssjEvent = Instance.new("RemoteEvent", rp)
ssjEvent.Name = "SSJEvent"
--//Make rocks fly up with an animation facing up and not so loud ahhhhh sound
--//Thunder sounds
local lightningValues = {
-- 1
{
Name = "EndPoint";
Parent = game.Workspace.partChooserEnd;
CFrame = char.RightFoot.CFrame + Vector3.new(-1, 0 , 0);
};
-- 2
{
Name = "StartPoint"
Parent = game.Workspace.partChooserStart
CFrame = char.Head.CFrame + Vector3.new(0, 100, 0)
CFrame2 = CFrame.new(lightningp2.Position, Vector3.new(0,90,0))
};
-- 3
{
Name = "EndPoint2"
Parent = game.Workspace.partChooserEnd
CFrame = char.RightFoot.CFrame + Vector3.new(-3, 1 , 0)
};
-- 4
{
Name = "StartPoint2"
Parent = game.Workspace.partChooserStart
CFrame = char.Head.CFrame + Vector3.new(2, 100, 0)
CFrame2 = CFrame.new(lightningp2.Position, Vector3.new(0,90,0))
};
-- 5
{
Name = "EndPoint3"
Parent = game.Workspace.partChooserEnd
CFrame = char.RightFoot.CFrame + Vector3.new(5, 1 , 0)
};
-- 6
{
Name = "StartPoint3"
Parent = game.Workspace.partChooserStart
CFrame = char.Head.CFrame + Vector3.new(-4, 100, 0)
CFrame2 = CFrame.new(lightningp2.Position, Vector3.new(0,90,0))
};
-- The following ones repeat ones above, if you want me to add these DM me on Discord, Era#5724
-- {
-- lightningp5.Name = "EndPoint4"
-- lightningp5.Parent = game.Workspace.partChooserEnd
-- lightningp5.CFrame = char.RightFoot.CFrame + Vector3.new(2, 1 , 0)
-- };
-- {
-- lightningp6.Name = "StartPoint4"
-- lightningp6.Parent = game.Workspace.partChooserStart
-- lightningp6.CFrame = char.Head.CFrame + Vector3.new(2, 100, 0)
-- lightningp6.CFrame = CFrame.new(lightningp2.Position, Vector3.new(0,90,0))
-- }
};
local function ssjFired(plr)
print("Event recieved")
local char = game.Workspace:FindFirstChild(plr.Name)
local namee = plr.Name
local urFolder = rp:WaitForChild(namee)
local ssjE = urFolder:FindFirstChild("SSJenabled")
local plrNameValue = script.plrName
plrNameValue.Value = namee
local ssjFound = rp:WaitForChild(namee)
local SSJenabled = ssjFound:FindFirstChild("Value")
char.Humanoid.Health = math.huge
char.Humanoid.WalkSpeed = 0
char.Humanoid.JumpPower = 0
wait()
animTrack = plr.Character.Humanoid:LoadAnimation(anim)
animTrack:Play()
-- camScript.Disabled = false
wait()
for i = 1,#lightningValues do
local part = Instance.new("Part")
part.Name = lightningValues[i].Name
part.Parent = lightningValues[i].Parent
part.CFrame = lightningValues[i].CFrame
if lightningValues[i].CFrame2 then
part.CFrame = lightningValues[i].CFrame2
end
part.Anchored = true
part.Locked = true
part.CanCollide = false
part.Transparency = 1
part.Size = Vector3.new(1,1,1)
end
local bolt = Instance.new("Part")
bolt.Name = "LightningBolt"
bolt.BrickColor = BrickColor.new(255, 255, 0)
bolt.Material = "Neon"
bolt.FormFactor = "Custom"
bolt.CanCollide = false
bolt.Anchored = true
bolt.Size = Vector3.new(1, 1, 1)
local p = Instance.new("Part")
p.Parent = char
p.Anchored = true
p.CanCollide = false
p.Transparency = 0
p.formFactor = "Symmetric"
p.Size = Vector3.new(0, 0, 0)
p.TopSurface = "Smooth"
p.BottomSurface = "Smooth"
p.Name = "Sharingan"
p.Shape = "Ball"
p.Material = "Neon"
p.CFrame = char.UpperTorso.CFrame
p.BrickColor = BrickColor.new("New Yeller")
function shootElectrode(from, to)
local lastPos = from
local step = 16
local off = 32
--local range = 500
local distance = (from-to).magnitude
--if distance > range then distance = range end
for i = 0,distance, step do
local from = lastPos
local offset = Vector3.new(
math.random(-off,off),
math.random(-off,off),
math.random(-off,off)
)/10
local to = from + -(from-to).unit*step + offset
local p = bolt:Clone()
p.Parent = game.Workspace.ExtraParts
p.Size = Vector3.new(p.Size.X, p.Size.Y, (from-to).magnitude)
p.CFrame = CFrame.new( from:Lerp(to,.5) , to )
game.Debris:AddItem(p,.3)
lastPos = to
wait()
end
end
for i = 1,7 do
wait(0.05)
p.Size = p.Size + Vector3.new(4, 4, 4)
p.Transparency = p.Transparency + 0.2
p.CFrame = char.UpperTorso.CFrame
end
p.Size = Vector3.new(24, 24, 24)
p.Transparency = 0
local growingS = script.growingScript
growingS.Disabled = false
for l = 1,10 do
wait()
local partChooser = workspace.partChooserStart
local partChooser2 = workspace.partChooserEnd
local random1 = partChooser:children()[math.random(1,#partChooser:children())]
local random2 = partChooser2:children()[math.random(1,#partChooser2:children())]
-- print(random1.Name)
-- print(random2.Name)
local from = random1.Position
local to = random2.Position
shootElectrode(from, to)
local partChooser = workspace.partChooserStart
local partChooser2 = workspace.partChooserEnd
local random1 = partChooser:children()[math.random(1,#partChooser:children())]
local random2 = partChooser2:children()[math.random(1,#partChooser2:children())]
-- print(random1.Name)
-- print(random2.Name)
local from = random1.Position
local to = random2.Position
shootElectrode(from, to)
end
end
ssjEvent.OnServerEvent:connect(ssjFired)

4 comments
Yes if you have FilteringEnabled on then it is due to the localscript since whatever you're creating with your localscript isn't being created in the server and to everyone else.
Is it possible to convert this into a script?
Yes if you want it to be filtering enabled. You need to fire a remote event from the local script using :FireServer(). Then you'll need to listen for when the event is fired with a normal script using .OnServerEvent
Thanks, It worked.