How would I make it so it does this.
game.ServerStorage.AllTheToolsOnly.Parent = game.Lighting
I don't know what to do e.e
How would I make it so it does this.
game.ServerStorage.AllTheToolsOnly.Parent = game.Lighting
I don't know what to do e.e
local serverstorage = game.ServerStorage
local lighting = game.Lighting
for i,v in pairs(serverstorage:GetChildren()) do
if v:IsA("Tool") then
v.Parent = lighting
end
end
This script gets all the children of ServerStorage and checks if it is a tool. If it is then it will put it in the Lighting.
Use :IsA(...) to check if something's a subclass of something else.
for i, v in pairs(something:getChildren())
if v:IsA("Tool") then
v.parent = game:GetService("Lighting")
end
end
You would use a for loop
local tools = game:GetService("ServerStorage")["TheTools"] -- Assuming their in a folder
for i,v in pairs(tools:GetChildren()) do
v.Parent = game:GetService("Lighting")
end
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1 comment
You do not store tools in Lighting or replicated storage. The server should only give a tool to the player when you know they should have it.