the function :clone() in my script isnt working, but only he
function Click(mouse)
script.Parent.Parent.Parent.Parent.Parent.Parent.Parent.Parent.Parent.Parent.stats[script.Parent.Name].Value = script.Parent.Parent.Name
wait(0.1)
script.Parent.Parent.Parent.Parent.ResultSkill1.Text = script.Parent.Parent.Name
script.Parent.Parent.Parent.Parent.Parent.Parent.Parent.Parent.SkillBar1:ClearAllChildren()
--wroking well
local Skill = game.Lighting.AkumaNoMi.GomuGomuNoMi.GomuGomuNoMi.Pistol.GomuGomuNoPistol:Clone() -- stop working here
Skill = script.Parent.Parent.Parent.Parent.Parent.Parent.Parent.Parent.SkillBar1
local SkillOff = game.Lighting.SkillInterior.SkillOff:Clone()
SkillOff = script.Parent.Parent.Parent.Parent.Parent.Parent.Parent.Parent.SkillBar1
local SkillOffPermanently = game.Lighting.SkillOffPermanently:Clone()
SkillOffPermanently = script.Parent.Parent.Parent.Parent.Parent.Parent.Parent.Parent.SkillBar1
script.Parent.Parent.Slot1.Visible = false
script.Parent.Parent.Slot2.Visible = false
script.Parent.Parent.Slot3.Visible = false
script.Parent.Parent.Slot4.Visible = false
end
script.Parent.MouseButton1Down:connect(Click)

1 comment
Clone is not an event, also you should not be storing parts / models in Lighting use Replicated Storage