Hello! I'm making a game where the player buys a developer product for a service but as a guarantee, we pay back if we couldn't fixi t. To do this without extra fees, we would like to use the Enum.ProductPurchaseDecision.NotProcessedYet thing. But how do you set it on a later time to
Enum.ProductPurchaseDecision.PurchaseGranted?
Would it look like this:
Enum.ProductPurchaseDecision.PurchaseGranted(purchaseId)?
Thanks for your help and time, Jonas

1 comment
Pay back as in give back robux?