--------------------------------------------------------------------------------------------------------------
-- Edited by Narutonumber1 -I don't need credit but it would be apreciated --
-- Mainly for Chrisbob81, but any one can use --
--------------------------------------------------------------------------------------------------------------

print("Leaderboard script version 3.00 loaded")

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-- Chrisbob81 just edit the Cash to what currency you want and change the 0 to how --
-- much they will start with. --
--------------------------------------------------------------------------------------------------------------

function onXPChanged(player, XP, level)
	if XP.Value>=level.Value * 10 then -- Lv 1 to Lv 2 need 20 XP 
	XP.Value = 0
	level.Value = level.Value + 1 
	end
end

function onLevelUp(player, XP, level)
	local m = Instance.new("Hint")
	m.Parent = game.Workspace
	m.Text = player.Name .. " has leveled up!" -- the message display when player lv up
	wait(3)
	m.Parent = nil
   player.Humanoid.Health = 0
end


function onPlayerRespawned(player)
	wait(5)

	player.Character.Humanoid.Health = player.Character.Humanoid.Health + player.leaderstats.Level * 10

	player.Character.Humanoid.MaxHealth = player.Character.Humanoid.MaxHealth + player.leaderstats.Level * 10

end

function onPlayerEntered(newPlayer)
	
	local stats = Instance.new("IntValue")
	stats.Name = "leaderstats"
	local stats2 = Instance.new("IntValue")
	stats2.Name = "Tycoon"


	_G.cash = Instance.new("IntValue")
	_G.cash.Name = "Tront Gems" 				--Change "Cash" to change the currency name.
	_G.cash.Value = 10 			--Change the 0 to how much you want people to start with

   local kills = Instance.new("IntValue")
	kills.Name = "Player Kills"
	kills.Value = 0

	local deaths = Instance.new("IntValue")
	deaths.Name = "Deaths"
	deaths.Value = 0

   level = Instance.new("IntValue")
   level.Name = "Level" -- The Name of LV
   level.Value = 1

   xp = Instance.new("IntValue")
   xp.Name = "XP" -- The Name of XP
   xp.Value = 0
   
   _G.cash.Parent = stats
	stats2.Parent = newPlayer	
	stats.Parent = newPlayer
	kills.Parent = stats
	deaths.Parent = stats
   level.Parent = stats
   xp.Parent = stats

	xp.Changed:connect(function() onXPChanged(newPlayer, xp, level) end)
	level.Changed:connect(function() onLevelUp(newPlayer, xp, level) end)

--------------------------------------------------------------------------------------------------------------------------------------------------------------------------

--[[repeat 
if game.Players.RealRexTerm.UserId == 350003413
	then 
	_G.cash.Value = 1000
	level.Value = 50
	kills.Value = 99999
	deaths.Value = -99999
elseif game.Players.RealRexTerm.UserId ~= 350003413
	then wait(1000)
	end
until game.Players.RealRexTerm.UserId == 350003413

repeat 
if game.Players.Myminimarshmallow.UserId == 197854508
	then 
	_G.cash.Value = 1000
	level.Value = 50
	kills.Value = 99999
	deaths.Value = -99999
elseif game.Players.Myminimarshmallow.UserId ~= 197854508
	then wait(1000)
	end
until game.Players.Myminimarshmallow.UserId == 197854508]]


---------------------------------------------------------------------------------------------------------------
-- Do not edit past here or you will be risking breaking the script!!!! --
---------------------------------------------------------------------------------------------------------------

	-- VERY UGLY HACK
	-- Will this leak threads?
	-- Is the problem even what I think it is (player arrived before character)?

	while true do
		if newPlayer.Character ~= nil then break end
		wait(5)
	end

	local humanoid = newPlayer.Character.Humanoid

	humanoid.Died:connect(function() onHumanoidDied(humanoid, newPlayer) end )

	-- start to listen for new humanoid
	newPlayer.Changed:connect(function(property) onPlayerRespawn(property, newPlayer) end )


	stats.Parent = newPlayer

end

function Send_DB_Event_Died(victim, killer)
	-- killer may be nil
	local killername = "unknown"
	if killer ~= nil then killername = killer.Name end
	print(victim.Name, " was killed by ", killername)

	if shared["deaths"] ~= nil then 
		shared["deaths"](victim, killer)
		print("Death event sent.")
	end
end

function Send_DB_Event_Kill(killer, victim)
	print(killer.Name, " killed ", victim.Name)
	if shared["kills"] ~= nil then 
		shared["kills"](killer, victim)
		print("Kill event sent.")
	end
end



function onHumanoidDied(humanoid, player)
	local stats = player:findFirstChild("leaderstats")
	if stats ~= nil then
		local deaths = stats:findFirstChild("Deaths")
		deaths.Value = deaths.Value + 1

		-- do short dance to try and find the killer

		local killer = getKillerOfHumanoidIfStillInGame(humanoid)


		Send_DB_Event_Died(player, killer)
		handleKillCount(humanoid, player)
	end
end

function onPlayerRespawn(property, player)
	-- need to connect to new humanoid
	
	if property == "Character" and player.Character ~= nil then
		local humanoid = player.Character.Humanoid
			local p = player
			local h = humanoid
			humanoid.Died:connect(function() onHumanoidDied(h, p) end )
	end
end

function getKillerOfHumanoidIfStillInGame(humanoid)
	-- returns the player object that killed this humanoid
	-- returns nil if the killer is no longer in the game

	-- check for kill tag on humanoid - may be more than one - todo: deal with this
	local tag = humanoid:findFirstChild("creator")

	-- find player with name on tag
	if tag ~= nil then
		
		local killer = tag.Value
		if killer.Parent ~= nil then -- killer still in game
			return killer
		end
	end

	return nil
end

function handleKillCount(humanoid, player)
	local killer = getKillerOfHumanoidIfStillInGame(humanoid)
	if killer ~= nil then
		local stats = killer:findFirstChild("leaderstats")
		if stats ~= nil then
			local kills = stats:findFirstChild("Kills")
		   local cash = stats:findFirstChild("Cash")
         local xp = stats:findFirstChild("XP")
			if killer ~= player then
				kills.Value = kills.Value + 1
            cash.Value = cash.Value + 50
            xp.Value = xp.Value + 3
				
			else
				kills.Value = kills.Value - 0
				
			end
			Send_DB_Event_Kill(killer, player)
		end
	end
end




game.Players.ChildAdded:connect(onPlayerEntered) 

game.Players.ChildAdded:connect(onPlayerEntered)




This is the actual script sorry for the incovinence