Hello, I have this script that is a mini-game script, its works but i am stuck on the part were it says pickmap=math.random i need help changing it to were it ask me which map comes first, right now it is choosing a random map from replicated-storage. I have 3 maps, there named map1,map2 and map3 what do i type to make it were it ask which map comes first.
here is the entire script just in case you need more details to help me.
local Players = game.Players:GetPlayers() for i = 1, #Players do Players[i].Playing.Value = true end
ChangeText('Game starting...')
wait(2)
GetMap()
wait(1)
ChangeText('Map Chose: ')
wait(2)
ChangeText('GameMode:TeamDeathMatch ')
wait(2)
local Players = game.Players:GetPlayers()
for i = 1, #Players do
if Players[i].Playing.Value == true and Players[i].isAFK.Value == false then
local Spawn = game.Workspace.Map.Spawns.Spawn
Players[i].Character.UpperTorso.CFrame = CFrame.new(Spawn.Position)
local Sword = game.ReplicatedStorage.Sword
Sword:Clone().Parent = Players[i].Backpack
--[[local AllPlayers = game.Players:GetPlayers()
for i = 1, #AllPlayers do
local PickPlayer = math.random(1, #Maps) - - - - - - - - -- - - - - I am stuckhere
local SelectedPlayer = AllPlayers[PickPlayer]
print(SelectedPlayer.Name)
local Sword = game.ReplicatedStorage.Sword
Sword:Clone().Parent = game.Players:FindFirstChild(SelectedPlayer.Name).Backpack
end]]
Spawn:remove()
Players[i].Character.Humanoid.WalkSpeed = 0
end
end
for i = 5, 0, -1 do
ChangeText('Get READY! Starting in ' ..i)
wait(1)
end
local Players = game.Players:GetPlayers()
for i = 1, #Players do
if Players[i].Playing.Value == true then
Players[i].Character.Humanoid.WalkSpeed = 16
end
end
ChangeText('Deastory!')
for i = GameTime, 0, -1 do
ChangeText('Time until pay ' ..i)
wait(1)
end
-- Awarding players
local Players = game.Players:GetPlayers()
for i = 1, #Players do
if Players[i].Playing.Value == true then
table.insert(Winners, Players[i].Name)
Players[i].leaderstats.Money.Value = Players[i].leaderstats.Money.Value + 5
Players[i].leaderstats.Wins.Value = Players[i].leaderstats.Wins.Value + 1
Players[i].Character.Humanoid.Health = 0
Players[i].Playing.Value = false
Players[i].PlayerGui.Main.MoneyShower.TextLabel.Visible = true
end
end
RemoveMap()
ChangeText('Thats it! GG!')
wait(4)
end

2 comments
local PickPlayer = math.random(1, #Maps) you are really just picking a map, do this: local PickPlayer = math.random(1, #AllPlayers)
Thanks but what im saying is, im trying to make it were its a map order, like example black map first yellow map second and it just repeats, thats what im trying to type, but i cant put my finger on it.