I've seen some games on ROBLOX force first-person camera so you can't zoom out. How can I do this in my game?
How do I force first-person mode?
7 answers
ROBLOX has a neat property in the Player object called CameraMode. This property holds an Enum value, which can be either Classic (which is the typical default setting) or LockFirstPerson.
You can use LockFirstPerson to force this sort of lock.
Here's an example code that would go in a regular Script...
game.Players.PlayerAdded:connect(function(player)
player.CameraMode = "LockFirstPerson"
end)
1 comment
Please don’t use a string where enum items are expected. Use Enum.CameraMode.LockFirstPerson instead of "LockFirstPerson".
first of all you can't just lockfirstperson and put report or while loop it'll only work once to correct this error you would have to do something like this
player = game.Players.LocalPlayer
while true do
wait(0)--change this to whatever you want
player.CameraMode = Enum.CameraMode.Classic
Player.CamerMode = Enum.CameraMode.LockFirstPerson
end
1 comment
sorry i meant repeat not report sorry
There is a lot simpler way of just making them first person as soon as they spawn, if you want this then:
repeat wait() until game.Players.LocalPlayer
local p = game.Players.LocalPlayer
p.CameraMode = "LockFirstPerson"
Hope this helps.
Well, I won't give you the direct code, as I think that if you learn it on your own it will stick better in your brain than if I just give you it. I would suggest going to...
- http://wiki.roblox.com/index.php?title=CameraMode_(Property) 2)http://wiki.roblox.com/index.php?title=CameraMode_(Enum)
But there are a couple other ways, but remember, some ways require local scripts and some don't. Well I hope I helped! ~Georgeba, Roblox
Make a GUI that says something like this: "Click here to play" and when its clicked, make it run this
script.Parent.MouseButton1Down:connect(function()
local fps = game.Lighting.fpsScript:clone()
fps.Parent=game.Players.LocalPlayer -- if localScript
--elseif not local script then
--fps.Parent=script.Parent until it reaches your player
fps.Disabled = false
-- how I did mine: http://www.roblox.com/Weld-Testing-place?id=153151316
-- it adds a sword script where you can swing your sword without a hopperbin or tool and its broken ATM
end)
you can lock first person mode by inserting a script which is
while true do
wait()
local c = workspace:GetChildren()
for i=1, #c do
if c[i].className == "Camera" and (c[i].CoordinateFrame.p - c[i].Focus.p).magnitude > 40 then
c[i].CoordinateFrame = c[i].CoordinateFrame * CFrame.new((CFrame.new(c[i].CoordinateFrame.p, c[i].Focus.p)).lookVector * (c[i].CoordinateFrame.p - c[i].Focus.p).magnitude)
end
end
end
or you can do a command to lock and unlock first person view by inserting a script and typing
function onPlayerSpawned(player, character)
player.CameraMode = "LockFirstPerson"
end
function onPlayerChatted(player, message, recipient)
if player.userId == game.CreatorId and game.CreatorType == Enum.CreatorType.User then
if message == "/thirdperson" then
player.CameraMode = "Classic"
elseif message == "/firstperson" then
player.CameraMode = "LockFirstPerson"
end
end
end
function onPlayerEntered(player)
player.CharacterAdded:connect(function (char) onPlayerSpawned(player, char) end)
player.Chatted:connect(function (msg, rec) onPlayerChatted(player, msg, rec) end)
player.CameraMode = "LockFirstPerson"
end
game.Players.PlayerAdded:connect(onPlayerEntered)
hope it helps :)
all you have to type is
script.Parent.Parent.CameraMode="LockFirstPerson"
and that's it 1 line is enough, I tried it, it worked for me :p
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2 comments
All you have to put in is 1 script.Parent.Parent.CameraMode="LockFirstPerson"
All you have to put in is 1 script.Parent.Parent.CameraMode="LockFirstPerson"