Okay, so when I weld something small to my player's torso, say like a .2,.2,.2 brick, my player will be just fine, but when I attempt to weld something bigger to my player, the player's movement becomes distorted. Is there a better way of sticking a brick onto a player other than welds or loops? or am I doing something wrong?

4 comments

1

cancollide = false or try anchored = false

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Could you provide an image/gif example? And ^ is right, try turning the welded object's collision off.

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You can also try altering the density of the part through its CustomPhysicalProperties to reduce its weight

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https://media.giphy.com/media/l4EpbBUGWNQdbgKxW/giphy.gif sorry for the late response but here is an example. The welded part i'm talking about is the green circle beneath me