I have this script, that is based on a mini Game script, that means it chooses maps and so on. The problem is that, the script picks a random map in the replicated Storage. So i have no idea which one is coming first. The line of script were it picks the map itself is
local PickMap = math.random(1, #Maps) i need it were it ask me which map should come first, i also want it to repeat in the same order. This is the full script.
--math.randomseed(os.time())
--// Tables Winners = {}
--// Modules Settings = require(script.Settings)
--// Game Variables Intermission = Settings.Intermission GameTime = Settings.GameTime
--// Functions function ChangeText(Text) local Players = game.Players:GetPlayers() for i = 1, #Players do Players[i].PlayerGui.Main.Time.Text = Text end end
function GetMap() local Maps = game.ReplicatedStorage.Maps:GetChildren() local PickMap = math.random(1, #Maps) local SelectedMap = Maps[PickMap]:Clone() SelectedMap.Name = 'Map' SelectedMap.Parent = game.Workspace end
function RemoveMap() if game.Workspace:FindFirstChild('Map') then game.Workspace.Map:remove() end end
--// Game while true do for i = Intermission, 0, -1 do ChangeText('Intermission ' ..i) wait(1) end
local Players = game.Players:GetPlayers()
for i = 1, #Players do
Players[i].Playing.Value = true
end
ChangeText('Game starting...')
wait(2)
GetMap()
wait(1)
ChangeText('Map Chose: ')
wait(2)
ChangeText('GameMode:TeamDeathMatch ')
wait(2)
local Players = game.Players:GetPlayers()
for i = 1, #Players do
if Players[i].Playing.Value == true and Players[i].isAFK.Value == false then
local Spawn = game.Workspace.Map.Spawns.Spawn
Players[i].Character.UpperTorso.CFrame = CFrame.new(Spawn.Position)
local Sword = game.ReplicatedStorage.Sword
Sword:Clone().Parent = Players[i].Backpack
--[[local AllPlayers = game.Players:GetPlayers()
for i = 1, #AllPlayers do
local PickPlayer = math.random(1, i)
local SelectedPlayer = AllPlayers[PickPlayer]
print(SelectedPlayer.Name)
local Sword = game.ReplicatedStorage.Sword
Sword:Clone().Parent = game.Players:FindFirstChild(SelectedPlayer.Name).Backpack
end]]
Spawn:remove()
Players[i].Character.Humanoid.WalkSpeed = 0
end
end
for i = 5, 0, -1 do
ChangeText('Get READY! Starting in ' ..i)
wait(1)
end
local Players = game.Players:GetPlayers()
for i = 1, #Players do
if Players[i].Playing.Value == true then
Players[i].Character.Humanoid.WalkSpeed = 16
end
end
ChangeText('Deastory!')
for i = GameTime, 0, -1 do
ChangeText('Time until pay ' ..i)
wait(1)
end
-- Awarding players
local Players = game.Players:GetPlayers()
for i = 1, #Players do
if Players[i].Playing.Value == true then
table.insert(Winners, Players[i].Name)
Players[i].leaderstats.Money.Value = Players[i].leaderstats.Money.Value + 5
Players[i].leaderstats.Wins.Value = Players[i].leaderstats.Wins.Value + 1
Players[i].Character.Humanoid.Health = 0
Players[i].Playing.Value = false
Players[i].PlayerGui.Main.MoneyShower.TextLabel.Visible = true
end
end
RemoveMap()
ChangeText('Thats it! GG!')
wait(4)
end
