I have this script, that is based on a mini Game script, that means it chooses maps and so on. The problem is that, the script picks a random map in the replicated Storage. So i have no idea which one is coming first. The line of script were it picks the map itself is

local PickMap = math.random(1, #Maps) i need it were it ask me which map should come first, i also want it to repeat in the same order. This is the full script.

--math.randomseed(os.time())

--// Tables Winners = {}

--// Modules Settings = require(script.Settings)

--// Game Variables Intermission = Settings.Intermission GameTime = Settings.GameTime

--// Functions function ChangeText(Text) local Players = game.Players:GetPlayers() for i = 1, #Players do Players[i].PlayerGui.Main.Time.Text = Text end end

function GetMap() local Maps = game.ReplicatedStorage.Maps:GetChildren() local PickMap = math.random(1, #Maps) local SelectedMap = Maps[PickMap]:Clone() SelectedMap.Name = 'Map' SelectedMap.Parent = game.Workspace end

function RemoveMap() if game.Workspace:FindFirstChild('Map') then game.Workspace.Map:remove() end end

--// Game while true do for i = Intermission, 0, -1 do ChangeText('Intermission ' ..i) wait(1) end

local Players = game.Players:GetPlayers()
for i = 1, #Players do
	Players[i].Playing.Value = true
end

ChangeText('Game starting...')
wait(2)
GetMap()
wait(1)
ChangeText('Map Chose: ')
wait(2)
ChangeText('GameMode:TeamDeathMatch ')
wait(2)
local Players = game.Players:GetPlayers()
for i = 1, #Players do
	if Players[i].Playing.Value == true and Players[i].isAFK.Value == false then
		local Spawn = game.Workspace.Map.Spawns.Spawn
		Players[i].Character.UpperTorso.CFrame = CFrame.new(Spawn.Position)

		local Sword = game.ReplicatedStorage.Sword
		Sword:Clone().Parent = Players[i].Backpack
		
		--[[local AllPlayers = game.Players:GetPlayers()
		for i = 1, #AllPlayers do
			local PickPlayer = math.random(1, i)
			local SelectedPlayer = AllPlayers[PickPlayer]
			print(SelectedPlayer.Name)
			local Sword = game.ReplicatedStorage.Sword
			Sword:Clone().Parent = game.Players:FindFirstChild(SelectedPlayer.Name).Backpack
		end]]
		
		Spawn:remove()
		Players[i].Character.Humanoid.WalkSpeed = 0
	end
end

for i = 5, 0, -1 do
	ChangeText('Get READY! Starting in  ' ..i)
	wait(1)
end	

local Players = game.Players:GetPlayers()
for i = 1, #Players do
	if Players[i].Playing.Value == true then
		Players[i].Character.Humanoid.WalkSpeed = 16
	end
end

ChangeText('Deastory!')

for i = GameTime, 0, -1 do
	ChangeText('Time until pay ' ..i)
	wait(1)
end

-- Awarding players
local Players = game.Players:GetPlayers()
for i = 1, #Players do
	if Players[i].Playing.Value == true then
		table.insert(Winners, Players[i].Name)
		Players[i].leaderstats.Money.Value = Players[i].leaderstats.Money.Value + 5
		Players[i].leaderstats.Wins.Value = Players[i].leaderstats.Wins.Value + 1
		Players[i].Character.Humanoid.Health = 0
		Players[i].Playing.Value = false
		
		Players[i].PlayerGui.Main.MoneyShower.TextLabel.Visible = true
	end
end

RemoveMap()
ChangeText('Thats it! GG!')
wait(4)	

end