Hello everyone!
I'm trying to convert a game to FE but it has a complicated placement system. It clones a part and then places it. But when you place it, only the player that placed it can see it.
I wanted to solve this by creating a thing when the event gets fired, it contains the created part as a parameter. Then the server will parent the provided part to workspace. But it always says "Atempt to index local 'part': a nil value".
I'm sure that my script is right because i've seen some other people having the same problem: not being able to pass instances though remoteEvents. I've also tried parenting it to a folder in replicatedStorage but it looks like the server can't see what the client putted in replicated storage.... T
hen i thought "Hey! A server and a client can read the leaderstats, so maybe i'm able to put an objectValue in there with a link to the created part. Wrong. The server can see that there is a leaderstat but it can't see the value if a client changed it....
So my question: How will i be able to pass a client sided created part to the server?
print("Thanks for your time and help")
Jonas (marketmanager1)

1 comment
make the part on the server