Scripting HelpersARCHIVE
A little piece of Roblox history. Preserved for everyone, one question at a time.Read about the archive →
✓ ANSWER ACCEPTED

How do I make a part turn CanCollide=true if a certain model is destroyed?

I'm new to scripting and trying to figure out how I would do this...I'm trying to turn part FakeDoor's CanCollide to true when model ElevatorDoor is destroyed. I've tried this:

game.Workspace.ElevatorDoor:Destroy()
	 if true then
		 game.Workspace.Elevator.FakeDoor:CanCollide = true
		end
		
end

I'm sure it's horribly wrong, so I need some help.

2 answers

✓ Accepted answer

First you need to detect when the ElevatorDoor is destroyed. This can be done like this:

game.Workspace.ChildRemoved:Connect(function(obj)
	if obj.Name == "ElevatorDoor" then
		--ElevatorDoor was destroyed
	end
end)

The first line is an event that fires when something in the workspace is destroyed. This event returns the object that was destroyed which is why the obj was put in the parentheses.

The event returns the obj that was destroyed. We need to check that the item that was destroyed was the elevator door and not just any object. That is what the if statement is for. Ok, let's add a little more to our previous code:

game.Workspace.ChildRemoved:Connect(function(obj)
	if obj.Name == "ElevatorDoor" then
		--ElevatorDoor was destroyed
		game.Workspace.Elevator.FakeDoor.CanCollide = true
	end
end)

So basically, translated to english this is what it says:

When something inside the workspace is destroyed,

If the thing that was destroyed is the elevator door,

Set the collision of the fake door to true

end

end

Hope this helps!

1 comment

0

Thank you very much!

this may not work but

game.Workspace.ElevatorDoor:Destroy()
if game.Workspace.ElevatorDoor:Remove() then
game.Workspace.ElevatorDoor.CanCollide = true
end

1 comment

0

Didn't work :(. I forgot to mention that the FakeDoor part is included in a model called "Elevator," and the script is functioning from an on touch button.

This discussion is preserved as it was. New answers, comments, and votes are closed.