Here is my code for my entire game script. I tried already putting a colon in on line 87 but i could not fix this problem on line 86.
local maps = game.ServerStorage:WaitForChild("Maps"):GetChildren()
local lobby = game.Workspace:WaitForChild("Lobby")
local message = game.Workspace:WaitForChild("Message")
local numplayers = game.Workspace:WaitForChild("NumPlayers")
local chosenmap= game.Workspace:WaitForChild("ChosenMap")
local selected = game.Workspace:WaitForChild("SelectedMap")
local timer = game.Workspace:WaitForChild("Timer")
local playerNeeded = 1 -- for testing :P
local winners = {}
function deleteLastMap()
selected:ClearAllChildren()
end
function checkPlayers()
if numplayers.Value >= playerNeeded then
return true
else
return false
end
end
function getAlivePlayers()
local n = 0
local players = game.Players:GetPlayers()
for i = 1,#players do
if players[i].Settings.AFK.Value ~= false then
if players[i].Character ~= nil then
if players[i].Character.Humanoid.Health ~= 0 then
if players[i].Settings.Playing.Value ~= false then
n = n + 1
end
end
end
end
end
return n
end
function getWinners()
local n = 0
local players = game.Players:GetPlayers()
for i = 1,#players do
if players[i].Settings.AFK.Value ~= false then
if players[i].Character ~= nil then
if players[i].Character.Humanoid.Health ~= 0 then
if players[i].Settings.Winners.Value ~= false then
n = n + 1
end
end
end
end
end
return n
end
function intermission()
for i = 2,1,-1 do -- 5 is the time
wait(1)
message.Value = "Intermission: "..i.." seconds!"
end
end
function choosemap()
message.Value = "Choosing minigame..."
for i = 1,#maps do
if maps[i]:isA("Model")then
chosenmap.Value = maps[math.random(1,#maps)].Name
end
end
end
function displayChosen()
message.Value = "Minigame Chosen: "..chosenmap.Value.."!"
end
function loadMinigame()
message.Value = "Loading map..."..chosenmap.Value.."!"
local clone = game:GetService("ServerStorage").Maps:FindFirstChild(chosenmap.Value)
clone:Clone().Parent = selected
end
function startGame()
local mapspawn = selected:FindFirstChild(chosenmap.Value).Spawns:GetChildren()
local lobbySpawn = game.Workspace.Lobby.Spawns:GetChildren()
local players = game:GetService("Players"):GetPlayers()
message.Value = "Teleporting Players..."
wait(1)
for i = 1,#players do
if players[i] ~= nil then
if players[i].Settings.AFK.Value ~= false then
if players[i].Character ~= false then
if players[i].Character.Humanoid.Heath ~= 0 then
local ransp = mapspawn[math.random(1,#mapspawn)].CFrame + Vector3.new(0,3,0)
players[i].Character.HumanoidRootPart.CFrame = ransp
wait()
if players[i] ~= nil then
if players[i].Character ~= nil then
players[i].Character.HumanoidRootPart.CFrame = ransp
end
end
end
end
end
end
end
wait(2)
for i = 3,1,-1 do
wait(1)
message.Value = "The game will start in: "..i.." seconds!"
end
wait(1)
message.Value = "Go!"
for i = 1,#players do
if players[i] ~= nil then
if players[i].Settings.AFK.Value ~= true then
if players[i].Character ~= nil then
players[i].Settings.Playing.Value = true
end
end
end
end
timer.Value = selected:FindFirstChild(chosenmap.Value).Timer.Value
while timer.Value ~= 0 and getAlivePlayers()~=0 do
wait(1)
message.Value = "Time left: "..i.." seconds!"
timer.Value = timer.Value-1
end
wait(1)
message.Value = "Times Up!"
wait(2)
for i,v in pairs (players) do
v.Settings.Playing.Value = false
if v.Settings.Winner.Value == true then
table.insert(winners.players[i])
if #winners == 1 then
message.Value = v.Name.."Won the minigame!"
wait(2)
message.Value = "The winner will recieve 50 credits!"
v.leaderstats.Wins.Value = v.leaderstats.Wins.Value + 1
v.leaderstats.Credits.Value = v.leaderstats.Credits.Value + 50
elseif #winners>=2 then
message.Value = "Multiple players have won the minigame!"
wait(2)
message.Value = "both players will recieve 25 credits!"
v.Settings.Winner.Value = false
v.leaderstats.Wins.Value = v.leaderstats.Wins.Value + 1
v.leaderstats.Credits.Value = v.leaderstats.Credits.Value + 25
end
end
end
wait(2)
for i = 1,#players do
if players[i] ~= nil then
if players[i].Character ~= nil then
local ransp = lobbySpawn [math.random(1,#lobbySpawn)].CFrame + Vector3.new(0,3,0)
players[i].Character.HumanoidRootPart.CFrame = ransp
end
end
end
end
while true do
wait()
if checkPlayers() then
intermission()
wait(1)
choosemap()
wait(3)
displayChosen()
wait(2)
loadMinigame()
wait(2)
if checkPlayers()then
startGame()
end
table.remove(winners)
deleteLastMap()
end
end

2 comments
We need to see more of the script to help you out. What calls functions loadMinigame and startGame? Something needs to call both functions for them to execute. Also ... there should be errors on lines 09 and 10 because you used a period instead of a colon to call instance methods (:GetChildren() and :GetPlayers())
Thank you i updated my post where i tried the colon on 1 line but the other line i could not figure out how to do