This is in two parts. Local script and normal script. They are connected using a remote event. In general it works. But occasionally it can break, but not commonly. I am asking today to get rid of the bugs entirely! Thanks so much you guys are awesome!
Here is normal script:
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local TriggerEvent = Instance.new("RemoteEvent", ReplicatedStorage)
TriggerEvent.Name = "TeleportEventCyan"
local plr = game.Players.LocalPlayer
local MyBody = plr.Character
local flash = script.Light
local sparks = script.Sparkles
local function onTriggerFired(player)
script.Parent.Activated:connect(function()
end)
end
TriggerEvent.OnServerEvent:Connect(onTriggerFired)
And here is local script (Main one)
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local TriggerEvent = ReplicatedStorage:WaitForChild("TeleportEventCyan")
local plr = game.Players.LocalPlayer
local MyBody = plr.Character
local mouse = plr:GetMouse()
local human = MyBody:FindFirstChild("Humanoid")
local Torso = MyBody:FindFirstChild("Torso") or MyBody:FindFirstChild("UpperTorso") and MyBody:FindFirstChild("LowerTorso")
local Torso1 = MyBody:FindFirstChild("Torso") or MyBody:FindFirstChild("UpperTorso")
local flash = script.Light
local sparks = script.Sparkles
script.Parent.Activated:connect(function()
script.Use:play()
flash:Clone()
flash.Parent = Torso1
sparks:Clone()
sparks.Parent = Torso1
wait(0.25)
Torso1.Sparkles:remove()
Torso1.Light:remove()
local hit = CFrame.new(Vector3.new(-720.8, 20, 35.2))
MyBody:MoveTo(hit.p)
Torso:MoveTo(hit.p)
end)
TriggerEvent:FireServer()
function deleteondeath()
TriggerEvent:remove()
script.Parent:Destroy()
end
human.Died:connect(deleteondeath)
