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COMMUNITY QUESTION

Is this right?

I'm trying to get it so that it saves the item's name and the item's number in a value (The item is a GUI button, and the value is inside the button called NumberValue)

-- Save

local Players = game:GetService("Players")

Players.PlayerAdded:connect(function(Plr)
	Plr.Backpack.ChildAdded:connect(function(Item)
		if Plr.DataReady then
			for _, v in pairs(Plr.PlayerGui.Inventory.Frame.Items:GetChildren()) do
				if v ~= nil then
					Plr:SaveString(v.Name,v.Name)
					Plr:SaveNumber(v.Name,v.NumberValue.Value)
				end
			end
		end
	end)
end)

Players.PlayerRemoving:connect(function(Plr)
	if Plr.DataReady then
		for _, v in pairs(Plr.PlayerGui.Inventory.Frame.Items:GetChildren()) do
			if v ~= nil then
				Plr:SaveString(v.Name,v.Name)
				Plr:SaveNumber(v.Name,v.NumberValue.Value)
			end
		end
	end
end)

-- Load

game:GetService("Players").PlayerAdded:connect(function(Plr)
	Plr.CharacterAdded:connect(function(Char)
		Plr:WaitForDataReady()
		
		local last = {}
		local lastposition = UDim2.new(0, 0, 0, 0)
		for _, v in pairs(game:GetService("ReplicatedStorage").Buttons:GetChildren()) do
			if Plr:LoadString(v.Name) == v.Name then
				if (last) then
				print(Plr:LoadString(v.Name))
				cl = v:Clone()
				cl.Parent = Plr.PlayerGui.Inventory.Frame.Items
				cl.Position = UDim2.new(0, 14, 0, 0) + lastposition
				Plr.PlayerGui.Inventory.NumberOfItems.Value = Plr.PlayerGui.Inventory.NumberOfItems.Value +1
				cl.NumberValue.Value = Plr:LoadNumber(v.Value)
				cl.Number.Text = cl.NumberValue.Value.."x"
				end
			last = cl
			lastposition = last.Position + UDim2.new(0, -14, 0, 48)
			end
		end
	end)
end)

1 answer

You need to share a more detailed issue, just asking if it's right doesn't help us, we need output codes from the game.

1 comment

0

Oh, right. Well generally the problem is loading the number value to the button. It usually says "Value is not a valid member of TextButton" which is on line 15 of the load.

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