local Frame = script.Parent
local Gui = Frame.Parent
local FriendText = Frame.Friend
local Join = Frame.Join
local TeleportService = game:GetService("TeleportService")
local player = Gui.Parent.Parent
local Player = player
Join.MouseButton1Click:connect(function()
local Name = FriendText.Text
local ran, PLR_ID = pcall(function()
return game:GetService("Players"):GetUserIdFromNameAsync(Name)
end)
print(PLR_ID)
if ran then
print(PLR_ID)
if player:IsFriendsWith(PLR_ID) then
print(player.Name.." is friends with "..Name.."! Initiating Teleport...")
warn("Teleporting...")
local function followPlayer(player, targetplayer)
local success, errorMsg, placeId, instanceId = TeleportService:GetPlayerPlaceInstanceAsync(targetplayer)--
if success then
TeleportService:TeleportToPlaceInstance(placeId, instanceId, player)
else
print("Teleport error:", errorMsg)
end
end
followPlayer(Player, PLR_ID)--
end
end
end)
ignore the variables lmao, this throws the error: HTTP 0 (HTTP 400 (HTTP/1.1 400 UserOffline)) however, the player is in fact playing the game.
This is between two seperate games, but in the shared universe.
